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{
"functions": [
{
"name": "getBuild",
"desc": "Gets the game build",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "string"
}
],
"function_type": "static",
"source": {
"line": 14,
"path": "src/gameversionutils/src/Server/GameVersionUtils.lua"
}
},
{
"name": "getBuildWithServerType",
"desc": "Gets the game build with a server type specified for debugging",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "string"
}
],
"function_type": "static",
"source": {
"line": 26,
"path": "src/gameversionutils/src/Server/GameVersionUtils.lua"
}
},
{
"name": "getServerType",
"desc": "Gets a string label for the current server type",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "string"
}
],
"function_type": "static",
"source": {
"line": 34,
"path": "src/gameversionutils/src/Server/GameVersionUtils.lua"
}
},
{
"name": "isVIPServer",
"desc": "Returns true if we're a VIP server",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "boolean"
}
],
"function_type": "static",
"source": {
"line": 50,
"path": "src/gameversionutils/src/Server/GameVersionUtils.lua"
}
}
],
"properties": [],
"types": [],
"name": "GameVersionUtils",
"desc": "Utility functions to automatically detect the version a game is running at",
"source": {
"line": 5,
"path": "src/gameversionutils/src/Server/GameVersionUtils.lua"
}
}