Show raw api
{
"functions": [
{
"name": "SetDefaultPurchaseDecision",
"desc": "Sets the default purchase decision in case you want more control",
"params": [
{
"name": "productPurchaseDecision",
"desc": "",
"lua_type": "ProductPurchaseDecision"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 48,
"path": "src/receiptprocessing/src/Server/ReceiptProcessingService.lua"
}
},
{
"name": "ObserveReceiptProcessedForPlayer",
"desc": "Observes receipt by player",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "Observable<ReceiptInfo>"
}
],
"function_type": "method",
"source": {
"line": 60,
"path": "src/receiptprocessing/src/Server/ReceiptProcessingService.lua"
}
},
{
"name": "ObserveReceiptProcessedForUserId",
"desc": "Observes receipt by userId",
"params": [
{
"name": "userId",
"desc": "",
"lua_type": "number"
}
],
"returns": [
{
"desc": "",
"lua_type": "Observable<ReceiptInfo>"
}
],
"function_type": "method",
"source": {
"line": 71,
"path": "src/receiptprocessing/src/Server/ReceiptProcessingService.lua"
}
},
{
"name": "RegisterReceiptProcessor",
"desc": "Registers a new receipt processor. This works exactly like a normal receipt processor except it will also\ntake a Promise as a result (of which an error).",
"params": [
{
"name": "processor",
"desc": "",
"lua_type": "(receiptInfo) -> ProductPurchaseDecision | Promise<ProductPurchaseDecision> | nil"
},
{
"name": "priority",
"desc": "",
"lua_type": "number"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 84,
"path": "src/receiptprocessing/src/Server/ReceiptProcessingService.lua"
}
}
],
"properties": [],
"types": [],
"name": "ReceiptProcessingService",
"desc": "Centralize receipt processing within games since this is a constrained resource.",
"source": {
"line": 6,
"path": "src/receiptprocessing/src/Server/ReceiptProcessingService.lua"
}
}