Show raw api
{
"functions": [
{
"name": "getPlayerHumanoid",
"desc": "Gets a player's humanoid, if it exists",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Nil if not found",
"lua_type": "Humanoid?"
}
],
"function_type": "static",
"source": {
"line": 15,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
},
{
"name": "getAlivePlayerHumanoid",
"desc": "Gets a player's humanoid, and ensures it is alive, otherwise returns nil",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Nil if not found",
"lua_type": "Humanoid?"
}
],
"function_type": "static",
"source": {
"line": 29,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
},
{
"name": "getAlivePlayerRootPart",
"desc": "Gets a player's humanoid's rootPart, and ensures the humanoid is alive, otherwise\nreturns nil",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Nil if not found",
"lua_type": "BasePart?"
}
],
"function_type": "static",
"source": {
"line": 44,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
},
{
"name": "getPlayerRootPart",
"desc": "Gets a player's humanoid's rootPart otherwise returns nil",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Nil if not found",
"lua_type": "BasePart?"
}
],
"function_type": "static",
"source": {
"line": 58,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
},
{
"name": "unequipTools",
"desc": "Unequips all tools for a give player's humanomid, if the humanoid\nexists\n\n```lua\nlocal Players = game:GetService(\"Players\")\n\nfor _, player in pairs(Players:GetPlayers()) do\n\tCharacterUtils.unequipTools(player)\nend\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 81,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
},
{
"name": "getPlayerFromCharacter",
"desc": "Returns the player that a descendent is part of, if it is part of one.\n\n```lua\nscript.Parent.Touched:Connect(function(inst)\n\tlocal player = CharacterUtils.getPlayerFromCharacter(inst)\n\tif player then\n\t\t-- activate button!\n\tend\nend)\n```\n\n:::tip\nThis method is useful in a ton of different situations. For example, you can\nuse it on classes bound to a humanoid, to determine the player. You can also\nuse it to determine, upon touched events, if a part is part of a character.\n:::",
"params": [
{
"name": "descendant",
"desc": "A child of the potential character.",
"lua_type": "Instance"
}
],
"returns": [
{
"desc": "Nil if not found",
"lua_type": "Player?"
}
],
"function_type": "static",
"source": {
"line": 109,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
}
],
"properties": [],
"types": [],
"name": "CharacterUtils",
"desc": "General character utility code.",
"source": {
"line": 5,
"path": "src/characterutils/src/Shared/CharacterUtils.lua"
}
}