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{
"functions": [
{
"name": "create",
"desc": "Creates a new game configuration\n\n`priority` is only stamped when given; an asset without it reads back as\n[GameConfigAssetConstants.DEFAULT_PRIORITY]. Pass a higher value to win over\nhand-authored assets that share this type and key (see\n[GameConfigPicker.FindFirstActiveAssetOfKey]).",
"params": [
{
"name": "binder",
"desc": "",
"lua_type": "Binder<GameConfigAssetBase>"
},
{
"name": "assetType",
"desc": "",
"lua_type": "GameConfigAssetType"
},
{
"name": "assetKey",
"desc": "",
"lua_type": "string"
},
{
"name": "assetId",
"desc": "",
"lua_type": "number"
},
{
"name": "priority",
"desc": "",
"lua_type": "number?"
}
],
"returns": [
{
"desc": "",
"lua_type": "Instance"
}
],
"function_type": "static",
"source": {
"line": 34,
"path": "src/gameconfig/src/Shared/Config/Asset/GameConfigAssetUtils.lua"
}
},
{
"name": "promiseCloudDataForAssetType",
"desc": "Promises cloud data for a given asset type",
"params": [
{
"name": "serviceBag",
"desc": "",
"lua_type": "ServiceBag"
},
{
"name": "assetType",
"desc": "",
"lua_type": "GameConfigAssetType"
},
{
"name": "assetId",
"desc": "",
"lua_type": "number"
}
],
"returns": [
{
"desc": "",
"lua_type": "Promise<any>"
}
],
"function_type": "static",
"source": {
"line": 63,
"path": "src/gameconfig/src/Shared/Config/Asset/GameConfigAssetUtils.lua"
}
}
],
"properties": [],
"types": [],
"name": "GameConfigAssetUtils",
"desc": "",
"source": {
"line": 5,
"path": "src/gameconfig/src/Shared/Config/Asset/GameConfigAssetUtils.lua"
}
}