Show raw api
{
"functions": [
{
"name": "mouseUserInputObjectToMousePosition",
"desc": "Converts an InputObject to a mouse position if it's a mouse input, otherwise returns nil.",
"params": [
{
"name": "inputObject",
"desc": "",
"lua_type": "InputObject"
}
],
"returns": [
{
"desc": "",
"lua_type": "Vector2?\n"
}
],
"function_type": "static",
"source": {
"line": 25,
"path": "src/inputobjectutils/src/Client/MousePositionUtils.lua"
}
},
{
"name": "observeMousePosition",
"desc": "Observes the mouse position based on UserInputService events. Optionally takes an initial InputObject to seed the position.",
"params": [
{
"name": "initialInputObject",
"desc": "",
"lua_type": "InputObject?"
}
],
"returns": [
{
"desc": "",
"lua_type": "Observable.Observable<Vector2>\n"
}
],
"function_type": "static",
"source": {
"line": 36,
"path": "src/inputobjectutils/src/Client/MousePositionUtils.lua"
}
},
{
"name": "queryMousePositionFromUserInputService",
"desc": "Gets the same mouse position as we'd get from :GetMouse() call, with the gui insets accounted for",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "Vector2\n"
}
],
"function_type": "static",
"source": {
"line": 87,
"path": "src/inputobjectutils/src/Client/MousePositionUtils.lua"
}
}
],
"properties": [],
"types": [],
"name": "MousePositionUtils",
"desc": "",
"source": {
"line": 5,
"path": "src/inputobjectutils/src/Client/MousePositionUtils.lua"
}
}