Show raw api
{
"functions": [
{
"name": "loadCharacterAsync",
"desc": "Omitting `character` builds a default R15 rig from an empty `HumanoidDescription`, which may\nyield.\n\nUse [PlayerMock.loadCharacterAsync].",
"params": [
{
"name": "player",
"desc": "must be a PlayerMock",
"lua_type": "Player"
},
{
"name": "character",
"desc": "the new character; nil builds a default R15 rig",
"lua_type": "Model?"
}
],
"returns": [
{
"desc": "",
"lua_type": "Model"
}
],
"function_type": "static",
"source": {
"line": 37,
"path": "src/player-mock/src/Shared/Helpers/Character/PlayerMockCharacterUtils.lua"
}
},
{
"name": "loadMinimalCharacterAsync",
"desc": "An anchored `HumanoidRootPart` (the `PrimaryPart`) and a `Humanoid`, which never yields to build.\n\nUse [PlayerMock.loadMinimalCharacterAsync].",
"params": [
{
"name": "player",
"desc": "must be a PlayerMock",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "Model"
}
],
"function_type": "static",
"source": {
"line": 82,
"path": "src/player-mock/src/Shared/Helpers/Character/PlayerMockCharacterUtils.lua"
}
},
{
"name": "removeCharacter",
"desc": "No-op when no character is loaded.\n\nUse [PlayerMock.removeCharacter].",
"params": [
{
"name": "player",
"desc": "must be a PlayerMock",
"lua_type": "Player"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 105,
"path": "src/player-mock/src/Shared/Helpers/Character/PlayerMockCharacterUtils.lua"
}
},
{
"name": "getMockFromCharacter",
"desc": "Returns the mock whose `Character` stand-in is the given model, or nil. Like the engine call only\nthe exact character model matches -- a descendant part resolves nil, so callers walking up from a\ndescendant keep their own ancestor walk.\n\nUse [PlayerMock.getMockFromCharacter].",
"params": [
{
"name": "character",
"desc": "",
"lua_type": "Instance"
}
],
"returns": [
{
"desc": "",
"lua_type": "Player?"
}
],
"function_type": "static",
"source": {
"line": 122,
"path": "src/player-mock/src/Shared/Helpers/Character/PlayerMockCharacterUtils.lua"
}
}
],
"properties": [],
"types": [],
"name": "PlayerMockCharacterUtils",
"desc": "The character spawn lifecycle of a mock. The spawn sequence mirrors the engine's\n[avatar loading event ordering](https://devforum.roblox.com/t/avatar-loading-event-ordering-improvements/269607),\nwhich PlayerMock.spec asserts step by step.\n\nUse [PlayerMock.loadCharacterAsync], [PlayerMock.loadMinimalCharacterAsync] and\n[PlayerMock.removeCharacter].",
"source": {
"line": 12,
"path": "src/player-mock/src/Shared/Helpers/Character/PlayerMockCharacterUtils.lua"
}
}