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StreamingCinematicsService

This item only works when running on the server. Server

Server half of the streaming-cinematics system. Receives a focus position from a client (who has no character, or whose character is far from a cinematic camera) and points that player's ReplicationFocus at it via a ReplicationFocusTracker, so world content streams in around the cinematic camera. Sending nil clears it.

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{
    "functions": [],
    "properties": [],
    "types": [],
    "name": "StreamingCinematicsService",
    "desc": "Server half of the streaming-cinematics system. Receives a focus position from a client\n(who has no character, or whose character is far from a cinematic camera) and points that\nplayer's `ReplicationFocus` at it via a [ReplicationFocusTracker], so world content streams\nin around the cinematic camera. Sending nil clears it.",
    "realm": [
        "Server"
    ],
    "source": {
        "line": 11,
        "path": "src/streamingutils/src/Server/StreamingCinematicsService.lua"
    }
}