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AccessPlayerClient

This item only works when running on the client. Client

The client half of AccessPlayerBase. It reads what the server replicated onto the player instance and feeds it into this realm's AccessDataService, so a fact this realm can resolve and one only the server can are answered through the same path.

Bound to every player, so this realm can answer questions about anybody -- a party UI can show which teammate is missing a chapter without asking them.

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{
    "functions": [],
    "properties": [],
    "types": [],
    "name": "AccessPlayerClient",
    "desc": "The client half of [AccessPlayerBase]. It reads what the server replicated onto the player instance\nand feeds it into this realm's [AccessDataService], so a fact this realm can resolve and one only the\nserver can are answered through the same path.\n\nBound to every player, so this realm can answer questions about anybody -- a party UI can show which\nteammate is missing a chapter without asking them.",
    "realm": [
        "Client"
    ],
    "source": {
        "line": 13,
        "path": "src/access/src/Client/Binders/AccessPlayerClient.lua"
    }
}