AccessServiceClient
This item only works when running on the client. Client
Client entry point for the access package. The mirror of [AccessService]: brings up the shared AccessDataService plus whatever is client-only, so a game starts access the same way in both realms.
serviceBag:GetService(require("AccessServiceClient"))
The client resolves its own facts rather than being told the verdict, which is what keeps a menu from rendering nothing while it waits on the server. Facts the client genuinely cannot resolve are the exception, and those replicate.
Functions
GetAccessDataService
The shared registry, for a game registering its facts and features.
GetAccessPolicyService
The policy registry, for naming policies client-side.