Show raw api
{
"functions": [
{
"name": "new",
"desc": "Constructs a new RotatedCamera",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "RotatedCamera"
}
],
"function_type": "static",
"source": {
"line": 28,
"path": "src/camera/src/Client/Effects/RotatedCamera.lua"
}
},
{
"name": "RotateXY",
"desc": "",
"params": [
{
"name": "xzrotvector",
"desc": "The delta rotation to apply",
"lua_type": "Vector2"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 41,
"path": "src/camera/src/Client/Effects/RotatedCamera.lua"
}
}
],
"properties": [
{
"name": "CameraState",
"desc": "The current state.",
"lua_type": "CameraState",
"readonly": true,
"source": {
"line": 78,
"path": "src/camera/src/Client/Effects/RotatedCamera.lua"
}
}
],
"types": [],
"name": "RotatedCamera",
"desc": "Allow freedom of movement around a current place, much like the classic script works now.\nNot intended to be use with the current character script. This is the rotation component.\nIntended to be used with a SummedCamera, relative.",
"source": {
"line": 8,
"path": "src/camera/src/Client/Effects/RotatedCamera.lua"
}
}