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{
"functions": [
{
"name": "RotateXY",
"desc": "",
"params": [
{
"name": "xyRotateVector",
"desc": "The delta rotation to apply",
"lua_type": "Vector2"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 41,
"path": "src/camera/src/Client/Effects/SmoothRotatedCamera.lua"
}
}
],
"properties": [],
"types": [],
"name": "SmoothRotatedCamera",
"desc": "Allow freedom of movement around a current place, much like the classic script works now.\nNot intended to be use with the current character script. This is the rotation component.\nIntended to be used with a SummedCamera, relative.",
"source": {
"line": 8,
"path": "src/camera/src/Client/Effects/SmoothRotatedCamera.lua"
}
}